[WIP #2] - Build Avalanche Liquid Staking for Wonderland

[WIP #2] - Build Avalanche Liquid Staking for Wonderland

Build and launch a fully fledged Liquid Staking Solution on Avalanche and afterwards on Fantom, to democratize staking and create additional income streams for Wonderland in this market.

Link to previous [DAO Discussion] and [RFC] thread:
[DAO Discussion] Avalanche Liquid Staking Proposal :small_red_triangle:
[RFC] Build Avalanche Liquid Staking for Wonderland

Diversify Wonderland treasury revenue streams by adding liquid staking to our portfolio, in line with Dani’s 2022 vision for the Frog Nation :frog: :fist:

Provide a High Level Overview:
Frog Nation is growing rapidly: Popsicle Finance is launching on Polygon, and there are proposals on the Abracadabra forum to expand to Harmony and Polygon. Andre and Dani tease us daily about Fantom; Sushi is coming to Avalanche with the charge led by frogs; and we have the upcoming launch of the sports betting platform.

It’s been a wild ride the last few months, but it’s nothing compared to what 2022 holds in terms of growth and diversification for every frog lucky enough to be here. We consider ourselves among them, which is why we are excited to see how liquid staking fits into Dani’s vision.


As proof of stake chains grow (and new ones launch every day), liquid staking becomes an even more critical base component to keep capital flowing while also maintaining democratisation of these chains.

Provide Low Level Details:

  • Avalanche’s staking TVL is over $12B. Staking requires a minimum staking period of two weeks and a minimum staked amount of 2,000 AVAX for a validator (at current prices around $200k USD) or 25 AVAX for delegation.
  • Staked AVAX is illiquid until unstaked. Creating a protocol to free up the liquidity users would normally have locked up in staking will help DeFi on Avalanche to boom even more.
  • The annual staking reward on Avalanche is 9.82%. Based on Avalanche’s current market cap of $25.7B, the total addressable market for staking is roughly $2.5B per year.
  • Lido, one of the largest liquid staking solutions, offers liquid staking on both the Terra and Ethereum chains (but not Avalanche). Adoption is currently 17.6% and 13.4% of staking users respectively.
  • If we can capture 5% of the total addressable AVAX staking market (approximately 8% of existing staked supply), this means gross staking rewards of $125M per year.
  • If Wonderland take a 10% fee for running the liquid staking service, Wonderland’s gross revenue would be $12.5M per year.
  • At a more aggressive market share, 20% of the addressable market, Wonderland’s corresponding gross revenue would stand at $50M per year.

Business and/or technical requirements of the implementation of the proposal:

Breakdown of the timeline:

  • :white_check_mark: Research: Q3-Q4 2021
  • :white_check_mark: Initial technical specification: Q4 2021
  • :rocket: Protocol development: Q4 2021-Q1 2022
  • Fuji testnet deployment and audit: February 2022
  • Mainnet deployment: March 2022
  • Avalanche protocol development: March 2022 onwards
  • Maintenance, improvements, upgrades, and support: ongoing
  • Protocol development for Fantom :ghost:

More technical details of the project can be found in the original proposal in the DAO discussion

Compensation structure to deliver a fully fledged liquid staking solution:

  • $1 million MIM up front as a retainer and for development costs
  • $2 million MIM on delivery
  • $1 million MIM at 1% market share
  • $1 million MIM at 2.5% market share
  • $1 million MIM at 5% market share

Revenue Share for the development team

  • 25% revenue share for the first year
  • 20% revenue share for the second year
  • 15% revenue share for each year thereafter

The liquid staking solution assumes a 90:10 split of staking rewards between users and Wonderland DAO. As the bulk of the team’s revenue now arises from revenue share, we propose that it not fall below 2.5% of total staking reward, to protect the team’s downside risk if the DAO chooses to reduce its reward share below this 90:10 split.

Link to Snapshot poll for the proposal:

[WIP #2] Snapshot Vote

Additional Clarification:

  • The minimum 2.5% revenue share to the team has been changed since the overall revenue share to the team has been reduced.

  • The compensation structure in regards to the gated unlocks needed more clarification on the milestones:
    Market share means the proportion of currently-staked AVAX tokens (currently around 235M tokens, or 60% of the total supply of AVAX) captured by Wonderland liquid staking.

Avalanche’s own Validator Stats page will be used as the reference point for market size and "total AVAX staked with the liquid staking solution’s owned or delegated validators”

Original comments from author: :point_down:



The snapshot vote is now live!

I just wanted to once again say a huge thanks to the community for the incredible support and feedback that has shaped this proposal throughout.

lfg :frog: :rocket:


Let’s go team!!!..this is innovative and will further bring in the revenues needed to grow the whole ecosystem

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100% in favour of this initiative, and thankyou for your continued hard work and dedication to our community.

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seems like high compensation cost especially when including the revenue share - for the amount expected per year


I’m super grateful to all the fantastic work the team is doing. However, the revenue share seems very high. I believe that for the community to feel comfortable with this we would need to get some transparency and rational on this.

Thanks guys keep up the good work and fighting the good fight.

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2022 WIL BE THE YEAR OF FROG NATION :rocket: :rocket: :rocket:

Let’s get this bread

The compensation model is way off.

  • Who’s requesting or suggesting this pay model?
  1. Big retainer or big commissions - Not Both.
    Your proposing they get paid $6M fixed income + 25% revenue. This is way out of the ball park.

  2. $6M would pay for a huge team of devs for many years. Your suggesting to pay $3M for just doing the job they’ve been employed to do, plus $3M for achieving market share, plus 25% of revenue.
    There’s no incentive for them to be the best, because at any point in the project they are cashing in. There’s too many incentives.

  3. Stick with the fixed income incentives, however change the revenue share. They need create significant value to get a % of the revenue.

I propose a FLAT 15% revenue share - AFTER 5% market share is achieved. Not just for doing their job. This should be an incentive once they SUCCEED. Not just turning up.

So they get their fixed income incentives, but they don’t get a revenue share until they’ve achieved the goal of 5% market share. that way we keep them motivated.


Hey @0xWicked - I would be keen to speak to a team member regarding this proposal. I am the BizDev Lead at StakeWise. We currently provide liquid ETH2 staking, but we have recently rolled out a key infrastructure update to provide a multi-chain solution. I think we can be of assistance to you.


I’m available to join a development team, ping me for background

I second this. Current decreasing revenue share doesn’t really encourage the dev team to continue after the 3rd year. 25% REVENUE, not profit, is ALOT for any business. Flat percentages after achieving market share is more feasible.

Also traditional hedge fund management fees are 2% on total assets and 20% on PROFIT ONLY when the fund achieves a certain level of profit. For a project that is supposedly to empower individual financial freedom, this 25% REVENUE share seems a bit too high and slightly hypocritical? Obviously Wonderland Dev team is also building something brand new, which is extremely difficult, but 6M is definitely enough to get started. Just throwing my concerns out there, happy for anyone to provide more insight.

I believe the devs definitely need to be paid very well, as they are providing a premium service and access to alpha normal people won’t have. However all of this is only “potential earnings” / projection / speculation until the devs actually deliver.

If they do capture 5%, which is $12.5M/year, take away the 6M MIM, we’re left with 6.5M. Then you minus the 25% first year cost of $12.5M * 0.25 = 3.125M. That’s 6.5 - 3.125 = 3.375M. I’m not sure if this is the revenue they will generate out of the utilization of the treasury, or this is all extra profit separate from the treasury. But for a project as big as Wonderland with a 830M treasury, 3.375M profit after a year seems a bit low. Would love anyone with more info to share how this compensation structure is calculated.


The hypothetical 3.375m profit would be from a 6m investment. That’s almost 100% return in a year, if we do in fact achieve 5% capture. The rest of the 824m will be deployed in other investments in the meantime… so the total profits of the DAO will be much larger.
And also worth noting is that the 25% revenue shared is just for this particular liquid staking platform and the team behind it is responsible for all the costs associated with its maintenance. So it shouldn’t be ignored that Wonderland is paying 6m for 75% of pure profits and the Team we are hiring will initially get 25% revenues but thats not 25% profit because they will have costs.


Or the devs could give us a breakdown of how much it would cost to develop this whole thing? For example the number of people they’re going to employ to work on this and their pay out with the 6Million MIM + 25% Revenue Share.

Is it going to a team of 5 people or a team of 30? Big difference.

TBH there is not enough information right now for anyone to decide if this compensation model is fair/feasible or not. Would love anyone to share more. I’m not here to bash the project as, like many here also, I’m very invested. Just want to make sure that the investors and the invested alike are being treated equally fairly.


Noted, thanks for clarifying! This seems much more reasonable. :heart_eyes:


I like the idea of the proposal, however, as with a few others I have serious reservations over compensation/revenue share models proposed.

We need to know a little more about:

  1. How big is the proposed dev team?
  2. Has a bidding process been put forward for the work to be done?
  3. Who drove the compensation decision making?

Can we add linear vesting to the payment model based on success?
I am all for paying for work done and paying well but I think we need to find the appropriate ways of measuring success/completion and releasing funds gradually over the development period.

A tiered release schedule based on build progress? Why payouts are triggered via key milestones (think something akin to a build mortgage, where for key stages of a build funds are released to then pay for the next stage.

I believe that all payments should be made through a central DAO controlled contract, with voting releasing the funds.

It would be good to have an incentivized bonus on there, with split delivery where tier 1 delivered releases the first portion of the compensation, followed by successful audit completion by a recognized auditors (e.g. Certiks) triggering the stretch goals.

25/20/15% for the 1, 2, and 3+ platform profits is way too much. Instead I think these should be agreed based on performance of the platform on a yearly basis. Based on the calculations above we’re saying $50M is the the potential revenue so you’re suggesting a payout of $12.5 then $10M and then a further $7.5M every year after that?! I’m not sure these numbers really add up. This suggests that the development team will work for 1 year then never have to work again in their lifetime. I’ll be honest that doesn’t seem like a reasonable share structure more likely 2.5%, 2% and 1% would be more reasonable.

As it currently stands I’d have to vote down this proposal based on the fund allocation and how little information there is currently about the cost/return structure.


Guys, we’re not discussing the terms anymore, we are already voting.


Whilst this has addressed the specific revenue goals and performance targets you haven’t clarified the cost base, to justify the apparently high return the team receives. If you painted a complete and open picture people will be less inclined to drill down into the details IMO. Thanks for your efforts though.

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Seems like the compensation format needs to be properly discussed before moving forward

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So where do we vote?

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